Your data
Reads the spreadsheets and configs your designers already maintain.
Services Game design
We build simulations of your economy and progression from your own design data, run simulated players through them and track the market around you. Your designers make the calls with the numbers in front of them.
How it runs
Your spreadsheets and configs stay the source of truth.
Your team signs offSources, sinks, rewards and gates become a simulation that reads those files.
Handled by an agentThousands of profiles with different skill and spending habits play it through.
Handled by an agentChokepoints, inflation and unused content show up before a playtest.
Faster with AIYour designers change the numbers and run it again.
Your team signs offExample run
An illustrative log of the setup at work. Your tools, numbers and review points will differ.
Designer changes the level 4 gate cost in the economy sheet.
Simulation rebuilt from the configs: 6 currencies, 41 sinks.
10,000 simulated players, 30 in-game days each.
Chokepoint at level 4: 38% of players quit before the gate.
Sweep: five gate costs tested between 800 and 1,200.
At 900, quits at the gate fall to 11% with no inflation later on.
Designer picks 900 and books a playtest to confirm it.
What we set up with you
A simulation is only useful while it matches the game, so it reads the same data the build does.
Reads the spreadsheets and configs your designers already maintain.
Calibrated against playtest and live metrics when you have them.
The simulation informs decisions. Designers make them.
Results land in the spreadsheets and docs your team works in.
Starting out
A first pilot models one system, such as the core economy or the first hours of progression.
From you
Your design data, any playtest or live metrics, and a designer for weekly reviews.
From us
A simulation your designers can run themselves, and a report on what it found.
Next step
A few lines is enough. We'll reply within one to two business days with a suggested starting point.