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Services Game design

Simulation and analysis for design decisions.

We build simulations of your economy and progression from your own design data, run simulated players through them and track the market around you. Your designers make the calls with the numbers in front of them.

How it runs

One balance change.

  • Handled by an agent
  • Faster with AI
  • Your team signs off

Example run

What a day of it looks like.

An illustrative log of the setup at work. Your tools, numbers and review points will differ.

  1. Your team

    Designer changes the level 4 gate cost in the economy sheet.

  2. Agent

    Simulation rebuilt from the configs: 6 currencies, 41 sinks.

  3. Agent

    10,000 simulated players, 30 in-game days each.

  4. Agent

    Chokepoint at level 4: 38% of players quit before the gate.

  5. With AI

    Sweep: five gate costs tested between 800 and 1,200.

  6. Agent

    At 900, quits at the gate fall to 11% with no inflation later on.

  7. Your team

    Designer picks 900 and books a playtest to confirm it.

What we set up with you

The pieces behind it.

A simulation is only useful while it matches the game, so it reads the same data the build does.

  • Economy modelCurrencies, sources, sinks and prices modelled from your config files.
  • Player profilesSkill, session length and spending, calibrated against playtest or live data.
  • Parameter sweepsChange a value and see its effect on progression and retention.
  • Live comparisonSimulated curves checked against real telemetry after launch.
  • Trend trackingCompetitor updates, chart movements and genre trends summarised on a schedule.
  • Design-doc checksAgents flag where the build and the design doc disagree.

Where it fits in your studio

Your data

Reads the spreadsheets and configs your designers already maintain.

Your telemetry

Calibrated against playtest and live metrics when you have them.

Your designers

The simulation informs decisions. Designers make them.

Your tools

Results land in the spreadsheets and docs your team works in.

Starting out

A first pilot.

A first pilot models one system, such as the core economy or the first hours of progression.

From you

Access & a lead

Your design data, any playtest or live metrics, and a designer for weekly reviews.

From us

A working setup

A simulation your designers can run themselves, and a report on what it found.

Next step

Tell us what you're making.

A few lines is enough. We'll reply within one to two business days with a suggested starting point.